== MacedoSTI ==

[INCLUDE: common/no_popup_lights.ini]



[DATA] 
DISABLE_LIGHTSINI=1
DISABLE_ANALOGINSTRUMENTSINI=1

[BASIC]
OPEN_WHEELER=0
RALLY_CAR = 0
DIESEL_ENGINE = 0
BRAKES_THRESHOLD = 0.01



================================LUZES
;REAR
[EMISSIVE_TURNSIGNAL_LEFT_0]
;single 
NAME=tail lights.004
COLOR=10, 0, 0
FALLBACK_HEADLIGHTS_COLOR=30,10,10,0.1
FALLBACK_BRAKES_COLOR=30,20,10,0.5
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.88
SIMULATE_HEATING=0.6
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
;single 
NAME=Object169
COLOR=10, 0, 0
FALLBACK_HEADLIGHTS_COLOR=30,10,10,0.1
FALLBACK_BRAKES_COLOR=30,20,10,0.5
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.88
SIMULATE_HEATING=0.6
LOCATION=REAR
CAST_LIGHT=1

;FRONT
[EMISSIVE_TURNSIGNAL_LEFT_1]
;single 
NAME=Object143
COLOR=20, 10, 0
FALLBACK_HEADLIGHTS_COLOR=30,10,10,0.2
FALLBACK_BRAKES_COLOR=30,20,10,0.5
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.88
SIMULATE_HEATING=0.6
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_1]
;single 
NAME=orange light
COLOR=20, 10, 0
FALLBACK_HEADLIGHTS_COLOR=30,10,10,0.2
LAG=0.88
SIMULATE_HEATING=0.6
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_LIGHT_0]
NAME=headlight
COLOR=120,80,20,1
LAG=0.66
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=0

================================LUZ EXTERNA
;FAROIS DIANTEIROS

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,0.3
DIFFUSE_CONCENTRATION=0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.001
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0.699, 0.0, 0
POSITION=0, 0.362, 1.55
DIRECTION=0, 0.1, 1
RANGE=35
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=0.2
SPOT=80
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0


================================LUZ SPOT

[INCLUDE: common/selflighting.ini]

;DIREITA
[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = -0.645, 0.333, 1.5
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlight
SPOT_SHARPNESS = 1
SPOT = 180
COLOR = 150,150,150,55
SPECULAR_MULT = 0
RANGE = 0.15
FADE_AT=95

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = -0.640, 0.333, 1.34
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlight
SPOT_SHARPNESS = 0.5
SPOT = 60
COLOR = 150,150,150,33
SPECULAR_MULT = 0
RANGE = 0.75
FADE_AT=95

;ESQUERDA
[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = 0.645, 0.333, 1.5
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlight
SPOT_SHARPNESS = 1
SPOT = 180
COLOR = 150,150,150,55
SPECULAR_MULT = 0
RANGE = 0.15
FADE_AT=95


[SelfLight_Headlights]
MIRROR = 0
DIRECTION = -0.1, 0, 1
POSITION = 0.640, 0.333, 1.34
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlight
SPOT_SHARPNESS = 0.5
SPOT = 60
COLOR = 150,150,150,33
SPECULAR_MULT = 0
RANGE = 0.75
FADE_AT=95


================================EFEITOS

[INCLUDE: common/materials_glass.ini]


[Material_PhotoelasticGlass]
Meshes = glass02
FilmIOR = 3.2              ; looks better like this
PhotoelasticityMult = 0.6  ; doesn’t look good if too high
ProfileFix = 0.08          ; a bit thicker edge
BrightnessAdjustment = 0.01    ; set to alter brightness
PhotoelasticityBaseScale = 15      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.5  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.4   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there


;Exhaust Shaking

[SHAKING_EXHAUST_...]
MESHES = Object165,exhaust.002,Object168,exhaust.001,head.001,head.002,head
POINT_0 = 0, 0.600, -0.700
POINT_0_RADIUS = 2
POINT_0_EXP = .2
POINT_0_SCALE = .6


[INCLUDE: common/materials_interior.ini] 

[Material_Carbon]
Meshes = 
BrightnessAdjustment = 0.25
ClearCoatF0 = 0.01
DetailScale = 585

;FOGO


[EXHAUST_FLAMES]
DAMAGE=1
DAMAGE_DURATION=0.25
DAMAGE_INTENSITY=0.05
DAMAGE_PROBABILITY=0.10
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=0.02
DISCHARGE_DURATION=0.5
DISCHARGE_INTENSITY=1.0
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=6000
DISCHARGE_RPM_THRESHOLD_MIN=3000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.7
FLAT_SHIFT_GAS_THRESHOLD=50
FLAT_SHIFT_INTENSITY=0.37
FLAT_SHIFT_PROBABILITY=0.5
FLAT_SHIFT_RPM_THRESHOLD=4500
LIMITER=0
LIMITER_DELAY=0.01
LIMITER_INTENSITY=0.2
LIMITER_RPM_THRESHOLD=6200

================================SOM

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.

ENGINE_EXT_RPMS = (| 0=0 | 7500=7500 |)
ENGINE_INT_RPMS = (| 0=0 | 7500=7500 |)

[AUDIO_VOLUME]
ENGINE_EXT = 2.3
ENGINE_INT = 1.5
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.4
BACKFIRE_INT = 1.4
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 1.1
ENGINE_INT = 1.2
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.2
WIND = 1.4
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.4
BACKFIRE_INT = 1.4
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.2
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

================================INSTRUMENTOS


[ANALOG_INDICATOR_...]			
INPUT = RPM						
NAME = REV					
UPPER_BOUND = 10000				
LOWER_BOUND = 0						
START = 0						
RANGE = 360						
POS_OFFSET_START = 0.0, 0.0, 0.0	
POS_OFFSET_END = 0.0, 0.0, 0.0	
SCALE_START = 1, 1, 1           
SCALE_END = 1, 1, 1				
SPEED_LAG = 0.9				
G_FACTOR = 0.1, 0, 0				
LUT=(1000=25|2000=53|3000=82|4000=112|5000=141|6000=171|7000=200|8000=230|9000=256|10000=282)

[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
INPUT_MAX = 160
INPUT_LUT = (| 0=-1 | 40=0 | 160=240 |)
NAME = TOMAAGUA
ZERO = 0
STEP = 2

[ANALOG_INDICATOR_...]			
INPUT = OIL_PRESSURE
INPUT_MAX = 160						
NAME = OLEOS				
ZERO = 0
STEP = 15


[ANALOG_INDICATOR_...]			
INPUT = FUEL						
NAME = REV003				
UPPER_BOUND = 5.0				
LOWER_BOUND = 0						
START = 0						
RANGE = 360						
POS_OFFSET_START = 0.0, 0.0, 0.0	
POS_OFFSET_END = 0.0, 0.0, 0.0	
SCALE_START = 1, 1, 1           
SCALE_END = 1, 1, 1				
SPEED_LAG = 0.9					
G_FACTOR = 0.1, 0, 0
LUT=(0=0|114=41|228=87)


================================PINTURA DO CARRO

[INCLUDE: common/materials_carpaint.ini]



CarPaintMaterial = Car_body
DisableDev = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1.5
ColoredSpecular = 0.5
AmbientSpecularEXP = 3.5
BrightnessAdjustment = 0.8

[Material_CarPaint_Pearl]
AmbientSpecular = 1.5
ColoredSpecular = 0.5
AmbientSpecularEXP = 3.5
BrightnessAdjustment = 0.8


================================LUZ INSTRUMENTOS

[BASIC]
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
IS_LOW_BEAM_AVAILABLE=1

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[EMISSIVE_LIGHT_1]
NAME=gauge faces
COLOR=25.5,17.3,9.4,0.05
LAG=0.66
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1
CAST_LIGHT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.88
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.226, 0.551, 0.51
DIRECTION=0, -0.05, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=60
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.88
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.327, 0.523, 0.52
DIRECTION=0, -0.05, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=60
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.88
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.12, 0.524, 0.52
DIRECTION=0, -0.05, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=60
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.88
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=0.0084, 0.508, 0.52
DIRECTION=0, -0.05, 1
RANGE=0.5
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=60
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0


;REVERSO

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.88
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.226, 0.551, 0.51
DIRECTION=0, -0.05, -1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,1
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.88
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.327, 0.523, 0.52
DIRECTION=0, -0.05, -1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,1
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.88
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.12, 0.524, 0.52
DIRECTION=0, -0.05, -1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,1
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.88
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=0.0084, 0.508, 0.52
DIRECTION=0, -0.05, -1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0



