[FAKE_SHADOWS_FX]
DISALLOW_REBAKING = 1

[ANALOG_INDICATOR_0]
INPUT = 'calc:OIL_PRESSURE + (3 * (WATER_TEMP/80)) + (5 * (TURBO/2.5))'
NAME = ARROW_3
ZERO = -50.0
LUT = (| 0=60|40=-60 |) 
G_FACTOR = 0.1, 0, 0 

[ANALOG_INDICATOR_1]
INPUT =  'calc:OIL_PRESSURE + (6 * (WATER_TEMP/75)) + (5 * (RPM/35000))'
NAME = ARROW_4
LUT = (| 0=-60|40=60|) 
G_FACTOR = 0.1, 0, 0 

[ANALOG_INDICATOR_2]
INPUT = 'calc:WATER_TEMP -10 + 30 * (1000-ENGINE_LIFE)/1000'
NAME = ARROW_6
LUT = (| 0=80| 120=-80 |) 
G_FACTOR = 0.1, 0, 0 

;[SHARED_INPUT_0]
;NAME = my_input  ; name to refer to it with
;INPUT = 'calc:30 * (1000-ENGINE_LIFE)/1000)'

[ANALOG_INDICATOR_3]
INPUT = 'calc:WATER_TEMP - 20 + (20 * (RPM/28000))'
NAME = ARROW_7
ZERO = -50.0
LUT = (| 0=-80| 120=80 |) 
G_FACTOR = 0.1, 0, 0 

[ANALOG_INDICATOR_4]
INPUT = EXHAUST_TEMPERATURE
NAME = ARROW_8
ZERO = -50.0
LUT = (| 0=-50| 1200=50 |) 
G_FACTOR = 0.1, 0, 0 

[ANALOG_INDICATOR_5]
INPUT = 'calc:EXHAUST_TEMPERATURE + SPEED'
NAME = ARROW_9
LUT = (| 0=110| 1400=250 |)
G_FACTOR = 0.1, 0, 0 

[ANALOG_INDICATOR_6]
INPUT = 'calc:TURBO - 1.2 + 1.3 * (320 + SPEED)/320' 
NAME = ARROW_0
LUT = (| 0=45| 4=315 |) 
G_FACTOR = 0.1, 0, 0
SPEED_LAG = 0.1
INPUT_DELAY = 2

[ANALOG_INDICATOR_7]
INPUT = TURBO ;'calc:TURBO - 0.3 + 0.3 * (300 + SPEED)/300' 
NAME = ARROW_2
LUT=(0=75|2.5=289|4=332)
G_FACTOR = 0.1, 0, 0  

[ANALOG_INDICATOR_8]
INPUT = WATER_TEMP
NAME = ARROW_WATER_TEMP
ZERO = 0.0
STEP = 1.0
G_FACTOR = 0.1, 0, 0 

[ANALOG_INDICATOR_9]
NAME = ARROW_5
INPUT = SPEED
LUT = (| 0=0| 50=29| 100=77| 150=127| 200=176| 250=222| 300=271| 350=315 |)
G_FACTOR = 0.1, 0, 0 

[INCLUDE:common/gt3_exhaust_glow.ini]
ExhaustPoint=-0.537, 0.406, -0.0674
ExhaustLightPoint=-0.537, 0.406, -0.0674
ExhaustPositioningHelp = 0
ExhaustMeshes_PerPixel=exhaust_ducts ;low
ExhaustAreaScale = 0.01, 0.01, 0.01
ExhaustDynamicLights = 1
ExhaustRadiusInner = 1
ExhaustRadiusThicknessInv = 0.05
ExhaustGlowTint=15.2
ExhaustTemperatureMin=80 ;82
ExhaustTemperatureMax=125 ;89


[PARTICLES_FX_EXHAUST_0]
POSITION=0.680, 0.506, -0.1
DIRECTION=1,0,0			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 2, 4 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.1			; initial size of particles
SPAWN_OFFSET = 0.016			; initial spawn point offset (length-wise)
INTENSITY = 3, 5			; smoke intensity
TEMPERATURE_LAG = 0 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 10, 22 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.680, 0.506, -0.1
DIRECTION=-1,0,0			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 2, 4  				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.1			; initial size of particles
SPAWN_OFFSET = 0.116			; initial spawn point offset (length-wise)
INTENSITY = 3, 5			; smoke intensity
TEMPERATURE_LAG = 0 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 10, 20

[PARTICLES_FX_EXHAUST_2]
POSITION=0.680, 0.506, -0.25
DIRECTION=1,0,0			; self explanatory
COLOR = 0.2,0.2,0.3 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 2, 4 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.02			; initial size of particles
SPAWN_OFFSET = 0.116			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5			; smoke intensity
TEMPERATURE_LAG = 0 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 30, 350		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_3]
POSITION=-0.680, 0.506, -0.25
DIRECTION=-1,0,0			; self explanatory
COLOR = 0.2,0.2,0.3 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 2, 4  				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.02			; initial size of particles
SPAWN_OFFSET = 0.116			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5			; smoke intensity
TEMPERATURE_LAG = 0 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 30, 350


[HEAT_SHIMMER_...]
POSITION = -0.680, 0.506, -0.25
SIZE = 0.2, 0.2, 0.1
TEMPERATURE = 20, 30
TEMPERATURE_LAG = 0.99
SPEED = 500, 300
RADIUS_MULT = 1.5
RADIUS_SPREAD = 2
INTENSITY = 10
VELOCITY = -1.0, 0, 0
VELOCITY_SPREAD = 0
COOLDOWN = 0.5

[HEAT_SHIMMER_...]
POSITION = 0.680, 0.506, -0.25
SIZE = 0.2, 0.2, 0.1
TEMPERATURE = 20, 30
TEMPERATURE_LAG = 0.99
SPEED = 500, 300
RADIUS_MULT = 1.5
RADIUS_SPREAD = 2
INTENSITY = 10
VELOCITY = 1.0, 0, 0
VELOCITY_SPREAD = 0
COOLDOWN = 0.5

[SHADOWED_WHEELS_FRONT]
ANGLE	=	3
EXTRA_AMBIENT_BRIGHTNESS	=	0.1
OFFSET	=	0.13
OPACITY	=	0.5
OPACITY_TYRES	=	0.5
WIDTH	=	0.10
DISTANCE	=	3

[SHADOWED_WHEELS_REAR]
ANGLE	=	3
EXTRA_AMBIENT_BRIGHTNESS	=	0.1
OFFSET	=	0.13
OPACITY	=	0.5
OPACITY_TYRES	=	0.5
WIDTH	=	0.10
DISTANCE	=	3

[EMISSIVE_0]
INPUT = OIL_PRESSURE
INPUT_THRESHOLD = 19.42
NAME = button color
COLOR = 15, 5, 0
SIMULATE_HEATING = 0.3

[EMISSIVE_1]
INPUT = WATER_TEMP
INPUT_THRESHOLD = 70
NAME = button color_001_001
COLOR = 0, 0, 0
OFF_COLOR = 15, 5, 0
